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You are a dying people, cursed by the Fae Titan Quasar for your rebellious contingent to live out your days as physically small and feeble as your political plans were all those eons ago. But you cannot dream of undoing the curse until you are no longer fighting just to survive. Steal what you need, hide away in plain sight, and dream of a day where you are more than one who scurries in the walls... 
The Lost do not sit idly by in their banishment. Strewn around this human house are small relics of everyday magic. Borrow enough to power a Fae Portal to take the fight back to the Titan Quasar. Just don’t get snacked on by the dog, fall off the fireplace mantle, or worse, seen by a human in the process. Unite the Courts, seek the magic, and return to your homeland.

Something Borrowed is about living out the time you have left, borrowing might, borrowing joy, borrowing things that the humans will not miss - in order to survive a world away from all that your people have ever known.  This is a game about facing larger-than-life odds and problems - and in doing so, inherently about hope in persecuted times. It is not about extreme violence - risks are present, but The Lost always find a narrow way to persevere. Please use Safety Tools.


This game is currently in PLAYTEST, and therefore the files here do not represent a final product. As a part of the PUSH SRD by CEZAR CEPACLE, SOMETHING BORROWED 0.6 uses basic principles of the SRD for all game mechanics currently, as well as layout inspiration. 

The goal is, after playtesting this a bit at the table, to tighten the aura and vibe, as well as complete a custom layout. 

0.6 Version available as of 4/24 with added lore, mechanics clarity, and full page character sheet included with roll mechanics on the sheet page!


Updated 12 hours ago
Published 10 days ago
StatusIn development
CategoryPhysical game
Authorshawk games

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Something Borrowed [Draft] 0.6.pdf 46 MB

Development log

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